edia help.Due to a misunderstanding, the second record was released before being cut down in a "final edit" that Douglas Adams and Geoffrey Perkins both had intended to make. Perkins has said, "[I]t is far too long on each side. It's just a rough cut. [...] I felt it was flabby, and I wanted to speed it up."[28] The Simon & Schuster Audioworks re-release of this LP was also abridged slightly from its original release. The scene with Ford Prefect and Hotblack Desiato's bodyguard is omitted.Sales for the first double-LP release were primarily through mail order. Total sales reached over 60,000 units, with half of those being mail order, and the other half through retail outlets.[29] This is in spite of the facts that Original Records' warehouse ordered and stocked more copies than they were actually selling for quite some time, and that Paul Neil Milne Johnstone complained about his name and then-current address being included in the recording.[30] This was corrected for a later pressing of the double-LP by "cut[ting] up that part of the master tape and reassembl[ing] it in the wrong order".[31] The second LP release ("Part Two") also only sold a total of 60,000 units in the UK.[32] The distribution deals for the USA and Canada with Hannibal Records and Simon and Schuster were later negotiated by Douglas Adams and his agent, Ed Victor, after gaining full rights to the recordings from Original Records, which went bankrupt.[33][edit] Interactive fiction and video gamesMain article: The Hitchhiker's Guide to the Galaxy (computer game)Sometime between 1982 and 1984 (accounts differ), the British company Supersoft published a text-based adventure game based on the book, which was released in versions for the Commodore PET and Commodore 64. One account states that there was a dispute as to whether valid permission for publication had been granted, and following legal action the game was withdrawn and all remaining copies were destroyed. Another account states that the programmer, Bob Chappell, rewrote the game to remove all Hitchhiker's references, and republished it as "Cosmic Capers".[34]Officially, the TV series was followed in 1984 by a best-selling "interactive fiction", or text-based adventure game, distributed by Infocom. It was designed by Adams and Infocom regular Steve Meretzky and was one of Infocom's most successful games. As with many Infocom games, the box contained a number of "feelies" including a "Don't panic" badge, some "pocket fluff", a pair of peril-sensitive sunglasses, an order for the destruction of the Earth, a small, clear plastic bag containing "a microscopic battle fleet" and an order for the destruction of Arthur Dent's house (signed by Adams and Meretzky).In September 2004, it was revived by the BBC on the Hitchhiker's section of the Radio 4 website for the initial broadcast of the Tertiary Phase, and is still available to play online.[35][36] This new version uses an original Infocom datafile with a custom-written interpreter, by Sean Sollé, and Flash programming by Shimon Young, both of whom used
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